

I use True Drive emulation and Drive Sounds in my runs for no reason other than I miss the sound of C64 reads. Castlevania C64 doesn't appear to be one of them luckily, so I think load-less emulation and flash carts aren't much of a concern with the edited files from that perspective. There are some games that actually have problems with the drive timing due to the specific bootloader they use, so accurate read and write timings are actually necessary to running them at all. So unlike DOS, playing from floppy and floppy emulating flash carts are the only feasible options for most using real hardware/accurate emulation. The C64 had a few hard drive solutions, but they're exceedingly rare to find in working condition, and few games supported them. It's been pretty crazy in general these last few months. Thanks for bringing this to my attention! Make sense?Īny other thoughts, suggestions, or input would be greatly appreciated. If we ever had runs of Castlevania for C64 get submitted, I think we'd have to take it on a case by case situation and base it off times with and without loads and also the C64 method used. I can't imagine anyone speedrunning directly from their 3.5" floppy drive.
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In either case, as long as you play from a hard drive, the load times would be identical.
Castlevania emulator c64 cracked#
The version I use for DOStlevania is cracked so no code is needed to play the game, but I also own the original 3.5" diskette which requires the four digit code from the manual. I believe just like the DOS version, the C64 version of Castlevania also had the copy protection requirement in order to play the game.
Castlevania emulator c64 plus#
Based on your description of hacked and cracked disks, this sounds similar to how FDS game timings would work depending on whether you use actual hardware, an Everdrive, a PowerPak, Virtual Console, or an emulator.įor example, if you're trying to speedrun the FDS version of Castlevania II: Simon's Quest, you will see on Speedrun that there will be the actual real times and then times without loads, plus the method of FDS usage used for that particular run. As you had pointed out, there really isn't a speedrunning interest for the C64 version of Castlevania at the moment. In regards to your question regarding C64 timing. I've been really busy with work and commentary duties the past couple of weeks. Hey Krayzar! My apologies for not getting back to you sooner on this. If things became competitive loads would probably be removed, but what are folks feelings on using hacked/edited disks?Ĭertainly makes the game less painful to play and might draw more folks in if the single disk / no copy protection hacks and edits are allowed, but I personally don't care much either way. I was a little too young for much of this, but editing games and bootloading hacks were a huge part of the Commodore scene. It's also of note that it's possible to edit the game files themselves to store them on one larger disk or a flash cartridge like solution. You can start the game without putting in disk side 1, and while the perfect deathless run would never need to switch disks due to this, the problem remains that newer hacked versions with different loaders will always be faster. That said the loader they used leaves much to be desired, and is rather painfully slow in places.

While Castlevania for C64's copyprotection wasn't as horrible and damaging to it's load times as other contemporaries, it did make it so the game could not fit on a single side of the floppy, and had to be "flipped" to load the opening screens and credits, restart levels, and save. This ability to modify the loading process was ALSO unfortunately used to write very complicated and unnecessary copy protection. It was possible to override the standard bootloading program and by the time that Castlevania was put out on C64, this was luckily common practice. The vast majority of them are not functionally different than the main game, and in many respects are much better versions.įor anyone unfamiliar, the C64's floppy drive was essentially a computer in itself, and the default program to boot programs and disks was. So there's a lot of "hacked" versions of Castlevania on the C64.
